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![magic bean ocarina of time magic bean ocarina of time](https://jegged.com/img/Games/Legend-of-Zelda-Ocarina-of-Time/Walkthrough/0475-Death-Mountain-Trail-Magic-Beans.png)
This is an awkward one, but I think in terms of combat/miniboss encounters, Ocarina has more of them and they're better. Majora only has one time that the player faces an Iron Knuckle and deploys a less mechanically realized fight against Stalfos-like enemies against the player. Ocarina deploys many more 'fun' enemies, such as Stalfos and Iron Knuckle's, against the player. (This isn't to say that Majora is bad, but it's much shorter and has, in my opinion, more tedious sections like the climb up Stone Tower or the trading sequence Under the Well.) The general gameplay is better in Ocarina, with it hosting many more dungeons and enjoyable gameplay sequences. The secondary characters in Majora are so much better realized, and each area has multiple named characters and each one is deeper and feels more real than the ones in Ocarina. However, I think Majora excels in the sub-narratives. Majora also handles this very well but isn't quite long enough to make the same impact. Ocarina makes extremely strong use of subtlety and game mechanics to reinforce its narrative, especially in regards to growing up. The overall narrative is just a little more interesting in Majora's Mask, although I think it's handled especially well in Ocarina of Time. I love both, but I think Majora's Mask stands out a little more.
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Skull Kid doesn't get fucking executed like ganon apparently does after Ocarina of Time, he's accepted and forgiven and assured that he still deserves to be happy and loved, even after lashing out at the world. The sorrow and grief in the game is cathartic, not masochistic. Seeing the four bosses represented as children who tell you their anxieties and ask you to play with them is one of my favorite moments in the Zelda series. People talk about Majora's mask being "dark" and think that's what makes it cool, and it's fine to feel that way, but what I love about Majora's Mask is its empathy - resentment and hatred are major themes in this game, but we're meant to see these things as understandable and human and relatable feelings. The However MM is just a banger - best items, best dungeons, best bosses, best world, best exploration of its themes, and a pretty darn good execution of what its trying to do. I think if what you like about Zelda is the archetypical epic, sentimental & heroic Zelda story, Ocarina of time will probably be what you prefer, because OoT's execution of it was perfect for the series, and imo future Zelda games stories ended up succeeding by deviating from it rather than trying to replicate it. The dungeons are very challenging and ask more from the player than any other game in the series, but the difficulty is reasonable - the only issue IMO is that the four dungeon items are all bow-related, but because they utilize the masks so heavily and because the dungeons themselves are so unique I don't think it makes them any worse. Goht is fun as hell, and while Twinmold could have been done better it's still an awesome spectacle and I always look forward to fighting them. I very much prefer bosses like Odolwa, who are can be fought in a variety of ways rather than having one set "use the dungeon item" strategy. The bosses are also pretty good, and unique among the 3d Zeldas.
Magic bean ocarina of time series#
The abilities that you get are, imo, the most interesting set that you get in the series - goron rolling and zora swimming are in the same fucking game and they're both two of the funnest features the series has had, excellently done and well utilized. I'm not writing all this to say it's perfect or anything, just that majora's mask is a very unique game in general, not just within the zelda series.Īs a zelda game, I also happen to think it's just really fucking good. It's common for Zelda games to introduce a "core feature" to serve as the game's hook, like sailing in windwaker, the wolf form in twilight princess, but the time loop honestly transcends the series while still suiting the game fine. Majora's Mask uses Zelda to do things which are pretty unlike anything else we see in games - the time loop concept is still unique to this day and very few games have made another attempt at it and even fewer have done it as well.